![]() Now grants “Charged” to the user if they spend 50 mana or more. Now generates bonus mana if it hits enemies. Mana Burn has been removed from the Mage Wand and is now applied to any weapon the Mage wields. Is now Elusive and does not take contact damage from enemies when they are not attacking.Ĭombo stacks on the Boxer’s attack is now tracked on the boxer and not the individual enemy, meaning you can now attack different enemies and keep the combo tally going. ![]() Unique passives have been added to a number of classes.The method to trigger them differs for each spell. Skill Critical Strikes added to all damage-dealing spells.The method to trigger them differs for each weapon. Skill Critical Strikes added to all Class weapons.This is to accommodate the new biome that has been added. Zombies and summoned enemies (including ones in Fairy rooms) can now have Commander Buffs applied to them. Added the ability to hide Commander Buffs under certain scenarios.Added new visuals for Slug slime to make it more readable.This means Max HP mods will now give a little bit less health.Ĭhanged Massive Commander Buff to increase health at the base level so that it scales properly with all other health mods on enemies. ![]() Player Max HP mods are now applied additively instead of multiplicatively.Getting hit by an enemy with Armor Shred will now deal critical damage to the player (1.5x) if the player has no armor.Burden of Metal now reduces armor by a percent of Max Armor.The game will always guarantee that one of fairy room in Citadel Agartha, Axis Mundi, and the Kerguelen Plateau pull from an easier list. ![]() ![]() This results in higher values per NG+ and greatly increases the effect of mods like Burden of Vitality.
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